ZOR.dev
RedM script · Standalone + VORP + RSG

ZOR AnimMixer

Blend any two stock RDR2 animations live into a pose that exists in neither clip. Pick a base and an overlay, compose it in game, fine-place it with the keyboard, and save it under your own name.

Standalone VORP Core RSG Core Cfx Escrow One-time purchase
Watch — pick, blend, place, save walkthrough
What it enables

Pick · Blend · Place · Save

Pick

Live in-game clip picker

Search or browse RDR2's entire stock animation library by category, or type a dictionary/clip name directly — for both a base and an overlay layer, no Lua, no restart.

Blend

The composite is real, not a preview

The overlay runs alongside the base through a named bone mask instead of replacing it — upper body, lower body, legs, a single limb, or any of RedM's named filters. Each layer scrubs to its own phase independently.

Place

How it feels in play

Facing-relative keyboard placement — W/A/S/D relative to which way you're facing, Page Up/Page Down for height, Q/E to turn. Works with the panel closed. Lock the keys off with L once you're happy with it.

Save

No database

Saved blends are stored per player, keyed by your own license identifier, in the resource's own file-backed storage. Nothing to migrate, nothing to configure.

How it works

Three steps to a saved pose

01

Pick two clips

Base clip, overlay clip, from RDR2's stock library — search or browse by category, or type a dictionary/clip name directly.

02

Blend and place it

Play both, scrub each layer's phase independently, freeze the result, then fine-place it with the panel closed.

03

Save and recall it

Name it once. /animmix <name> plays it back directly, no UI required.

Built to hold up

The composite replicates, not just renders locally

The frozen pose is a real TASK_PLAY_ANIM + AF_SECONDARY composite on the ped, not a client-side visual trick.
A second player sees the same composite — it isn't a local-only overlay.
Facing-relative placement is native key bindings, not a JS overlay hack — it works with the panel open or closed, and is rebindable through RedM's own keybind settings.

No lifecycle controls, no stop command needed on the observing client — a joining player resolves the composite from the server-authoritative state.

Framework support

Standalone, VORP Core, or RSG Core

Pick one in config.lua — identical behavior in all three, no bridge to configure, no framework-specific setup beyond ensuring the resource.

RequirementsRedM server · Standalone, VORP Core, or RSG Core
Editableconfig.lua, locale table, documentation
Escrow-lockedclient and server logic
Requirements & install

Up and running in two steps

01

Install the delivered build via Cfx Escrow.

02

Add ensure zor_animmixer to server.cfg — that's it, /animmix opens it in game.

Known limitations

  • Stock RDR2 clips only — no custom .ycd animation authoring.
  • A held blend does not cancel on movement, damage, death, or mounting up — deliberate, for a cosmetic posing tool.
  • No admin permission gating — every connected player has access by default.
  • Saved blends are private per-player; no shared/server-wide library.
Changelog

Version history

1.0.02026-09-18 — first public release.
Editable vs. Escrow

What you can change

config.lua, the locale table, and documentation are yours to edit for your own server use. Client and server logic are Cfx Escrow-protected and are not editable — there is no separate "unlock" tier or second SKU.

FAQ

Before you buy

Do I need a database?+

No — saved blends are stored per player in this resource's own file-backed storage. Nothing to migrate, nothing to configure.

Does it work with my framework?+

Standalone, VORP, and RSG Core all get identical behavior — pick one in config.lua, no separate bridge to configure.

Can two players see the same pose?+

Yes — the composite is a real animation task on the ped, not a client-side-only visual, so it replicates to other players.

Does placement work if I close the panel?+

Yes — placement is native keyboard bindings, not tied to the UI being open. Set your pose, close the panel, then fine-place it.

How are refunds and the licence handled?+

Delivery is a Cfx Escrow RedM Asset and is final once granted. Refund requests go through Tebex's own process via the order thread. One purchase covers the buyer's own server(s); redistribution or resale of the delivered files is not permitted. See the full refund & licence page.

Support  ·  Refund & licence

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