ZOR.dev
RedM · Server-authoritative systems

RedM systems, built so the server always decides.

A one-person RedM studio built on one discipline: the client only ever asks, the server always decides. Cfx Escrow delivery, one-time pricing, every release.

RedM only
Server-authoritative
Cfx Escrow delivery
One-time purchase
Today's flagship

World Actions

One flagship resource today. More RedM systems in the same discipline are in development — see the full Scripts catalogue.

Watch — Action Builder open in-game (2:47)

Live, repeatable world interactions your staff build from an in-game menu.

  • Point, networked-object, and world-object targets
  • Keep or consume item requirements; fixed, ranged, or rewardless outcomes
  • Player or shared-location cooldowns; scenario or custom animation presentation
  • Server-side validation for every action and reward
Pricing & checkout are handled by Tebex View pricing & buy ↗

View full details →

Why ZOR

Built to be run, and trusted with the outcome

01

Server-authoritative by design

The client only ever asks; the server decides. Every ZOR release independently re-checks identity, distance, timing, requirements, and every reward or state change — nothing the client sends is trusted outright.

02

Fails closed, never silently

Startup fails closed with one clear error message identifying the problem — no partial initialization, no silent misbehavior. Every release, not just one.

03

No third-party runtime dependency

Every ZOR release ships what it needs — nothing bolted on. World Actions ships both a VORP and an RSG bridge in the same package; one ensure line, switching frameworks reinstalls nothing.

Docs & support

Before or after you buy

Documentation is delivered with each resource and covers install, framework selection, configuration, and troubleshooting. Support runs through Discord and the Tebex order thread — expect a reply within three business days.

Server-authoritative RedM systems, built to be run and kept.