RedM systems, built so the server always decides.
A one-person RedM studio built on one discipline: the client only ever asks, the server always decides. Cfx Escrow delivery, one-time pricing, every release.
World Actions
One flagship resource today. More RedM systems in the same discipline are in development — see the full Scripts catalogue.
Live, repeatable world interactions your staff build from an in-game menu.
- Point, networked-object, and world-object targets
- Keep or consume item requirements; fixed, ranged, or rewardless outcomes
- Player or shared-location cooldowns; scenario or custom animation presentation
- Server-side validation for every action and reward
Built to be run, and trusted with the outcome
Server-authoritative by design
The client only ever asks; the server decides. Every ZOR release independently re-checks identity, distance, timing, requirements, and every reward or state change — nothing the client sends is trusted outright.
Fails closed, never silently
Startup fails closed with one clear error message identifying the problem — no partial initialization, no silent misbehavior. Every release, not just one.
No third-party runtime dependency
Every ZOR release ships what it needs — nothing bolted on. World Actions ships both a VORP and an RSG bridge in the same package; one ensure line, switching frameworks reinstalls nothing.
Before or after you buy
Documentation is delivered with each resource and covers install, framework selection, configuration, and troubleshooting. Support runs through Discord and the Tebex order thread — expect a reply within three business days.